Spellcards with next to immediate effects have a much lower future stat, while something like Futo's curse bubble thing or Marisa's Orreries Sun that dishes its effect much later or can take on their intended effect longer will have a larger future stat. Here's a video of a guy who shows how it's done.įrom what I can determine from each of the spellcards with a high future stat opposed to the lower future stats, it's mostly how long the spellcard is active when it's used, or how long it takes for the effect of the card to take place. The bounced Vajra actually counts as a hit, which activates the SC counter. Just throw a Vajra bullet, and try to catch it while you prepare the counter. I think that's one thing that I'd like to change.Īpparently, Byakuren can activate her Mahavairocana counter without being attacked by the opponent. In contrast, Reimu's Yin Yang Ball, Marisa's Satellite Illusion, Kasen's Hawk Beacon, Byakuren's Mahavairocana and Buddha Chop(due to the slooow startup), Futo's Bad Omen, Nitori's Bubble Gun, and Shinmyoumaru's Issun Boshi all have high Future stats because they stay active for quite a long time.Īnd about the LW, I find it quite a shame that you can only do it on the middle ground. They only stay on screen for a short time. This is why SCs like Marisa's Blazing Star, Byakuren's Three Thousand Worlds, Kasen's Dragon Growl, Sumireko's 3D Printed Gun, and all of Mokou's have low Future stats. Whether it's the attack hitbox, or the long startup and recovery. It indicates how long is the duration, and the effect of that particular spellcard.